I have put the first version of CorpNet on GitHub. This is an UDP network protocal for java games. It is designed to be fast with easy to use API. It is designed for Server <-> Client connection and are optimised for this. You will always send byte arrays between server and clients. But instead to incapselate this there will be utility classes that handle marcheling between object and byte arrays and back again. I have made this decision so that the developer can make there own byte array with no overhead and only the values that need to be sent. This is much better if you for example should send 10 packages to every client every secound. Then every byte make a differense on performence.
If you want to find out more how to use it then go to GitHub/CorpNet and check it out.
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